package wangjg.android.game;

public class TiledLayer extends Layer {

	public TiledLayer(int columns, int rows, int tileWidth, int tileHeight) {

	}

	public void setCell(int col, int row, int tileIndex) {

	}

	public int getCell(int col, int row) {
		return 0;
	}

	public void fillCells(int col, int row, int numCols, int numRows, int tileIndex) {

	}

	public void paint() {

	}

}
